Syllabus B Tech Computer Science Sixth Semester Computer Graphics And Visualisation CS603

Computer-Science-Engineering-6

Syllabus B Tech Computer Science Sixth Semester Computer Graphics And Visualisation CS603

The concepts developed in this course will aid in quantification of several concepts in Computer Science Engineering that have been introduced at the Engineering courses. Technology is being increasingly based on the latest Syllabus B Tech Computer Science Sixth Semester Computer Graphics And Visualisation CS603 is given here.

The objective of this course Syllabus B Tech Computer Science Sixth Semester Computer Graphics And Visualisation CS603 is to develop ability and gain insight into the process of problem-solving, with emphasis on thermodynamics. Specially in following manner: Apply conservation principles (mass and energy) to evaluate the performance of simple engineering systems and cycles. Evaluate thermodynamic properties of simple homogeneous substances. Analyze processes and cycles using the second law of thermodynamics to determine maximum efficiency and performance. Discuss the physical relevance of the numerical values for the solutions to specific engineering problems and the physical relevance of the problems in general and Critically evaluate the validity of the numerical solutions for specific engineering problems. More precisely, the objectives are:

  • To enable young technocrats to acquire mathematical knowledge to understand Laplace transformation, Inverse Laplace transformation and Fourier Transform which are used in various branches of engineering.
  • To introduce effective mathematical tools for the Numerical Solutions algebraic and transcendental equations.
  • To acquaint the student with mathematical tools available in Statistics needed in various field of science and engineering.

CS 603 – Computer Graphics And Visualisation

Unit 1
Introduction to Raster Scan displays, Pixels, Frame buffer, Vector & Character generation, Random Scan systems, Display devices, Scan Conversion techniques, Line Drawing algorithms: simple DDA, Bresenham’s Algorithm, Circle Drawing Algorithms: Midpoint Circle drawing and Bresenham’s Algorithm, Polygon fill algorithm: Boundary-fill and Flood-fill algorithms..
Unit 2
2-D Transformation: Translation, Rotation, Scaling, Shearing, Reflection. Inverse Transformation, Homogeneous coordinate system, Matrices Transformation, Composite Transformation. Windowing & Clipping: World Coordinate System, Screen Coordinate System, Viewing Transformation, Line Clipping & Polygon Clipping Algorithms.
Unit 3
3-D Transformations: Translation, Rotation and Scaling. Parallel & Perspective Projection: Types of Parallel & Perspective Projection, Hidden Surface elimination: Depth comparison, Back face detection algorithm, Painter’s Algorithm, Z-Buffer Algorithm. Curve generation, Bezier and B-spline methods. Basic Illumination Model: Diffuse reflection, Specular reflection, Phong Shading, Gouraud shading, Ray Tracing, Color models like RGB, YIQ, CMY, HSV.
Unit 4
Visualization: Visualization of 2D/3D scalar fields: color mapping, ISO surfaces. Direct volume data rendering: ray-casting, transfer functions, segmentation. Visualization of Vector fields and flow data, Time-varying data, High-dimensional data: dimension reduction, parallel coordinates, Non-spatial data: multi-variate, tree/graph structured, text Perceptual and cognitive foundations, Evaluation of visualization methods, Applications of visualization, Basic Animation Techniques like traditional, key framing.
Unit 5
Multimedia :Basic of multimedia, application of Multimedia, Text-Types, Unicode Standard ,text Compression, Text file formats, Audio Components, Digital Audio, Digital Audio processing, Sound cards, Audio file formats ,Audio Processing software, Video-Video color spaces, Digital Video, Digital Video processing, Video file formats. Animation: Uses of Animation, Principles of Animation, Computer based animation, 3D Animation, Animation file formats, Animation software, Special Effects in animation, Storyboarding for Animation, Compression: Lossless/Lossy Compression techniques, Image, Audio & Video Compression, MPEG Standards ,Multimedia Architecture, Multimedia databases.

Books Recommended

1. Donald Hearn and M.P. Becker “Computer Graphics” Pearson Pub.
2. Foley, Van Dam, Feiner, Hughes, “Computer Graphics: Principles and Practice” AddisonWesley
3. Rogers, “Procedural Elements of Computer Graphics”, Tata McGraw Hill
4. Parekh “Principles of Multimedia” Tata McGraw Hill
5. Maurya, “Computer Graphics with Virtual Reality System “ , Wiley India
6. Pakhira,”Computer Graphics ,Multimedia & Animation”,PHI learning
7. Andleigh, Thakral , “Multimedia System Design “ PHI Learning
8. Khalid Sayood , “Introduction to Data Compression”, Morgan Kaufmann.