Syllabus B Tech Computer Science Eighth Semester Augmented And Virtual Reality CS8004

Computer-Science-Engineering-8

Syllabus B Tech Computer Science Eighth Semester Augmented And Virtual Reality CS8004

The concepts developed in this course will aid in quantification of several concepts in Computer Science Engineering that have been introduced at the Engineering courses. Technology is being increasingly based on the latest Syllabus B Tech Computer Science Eighth Semester Augmented And Virtual Reality CS8004 is given here.

The objective of this course Syllabus B Tech Computer Science Eighth Semester Augmented And Virtual Reality CS8004 is to develop ability and gain insight into the process of problem-solving, with emphasis on thermodynamics. Specially in following manner: Apply conservation principles (mass and energy) to evaluate the performance of simple engineering systems and cycles. Evaluate thermodynamic properties of simple homogeneous substances. Analyze processes and cycles using the second law of thermodynamics to determine maximum efficiency and performance. Discuss the physical relevance of the numerical values for the solutions to specific engineering problems and the physical relevance of the problems in general and Critically evaluate the validity of the numerical solutions for specific engineering problems. More precisely, the objectives are:

  • To enable young technocrats to acquire mathematical knowledge to understand Laplace transformation, Inverse Laplace transformation and Fourier Transform which are used in various branches of engineering.
  • To introduce effective mathematical tools for the Numerical Solutions algebraic and transcendental equations.
  • To acquaint the student with mathematical tools available in Statistics needed in various field of science and engineering.

CS 8004 – Augmented And Virtual Reality

Unit 1
Introduction of Virtual Reality: Fundamental Concept and Components of Virtual Reality. Primary Features and Present Development on Virtual Reality. Multiple Modals of Input and Output Interface in Virtual Reality: Input -Tracker, Sensor, Digital Glove, Movement Capture, Video-based Input, 3D Menus & 3DScanner etc. Output — Visual / Auditory / Haptic Devices.
Unit 2
Visual Computation in Virtual Reality: Fundamentals of Computer Graphics. Software and Hardware Technology on Stereoscopic Display. Advanced Techniques in CG: Management of Large Scale Environments & Real Time Rendering.
Unit 3
Environment Modeling in Virtual Reality: Geometric Modeling, Behavior Simulation, Physically Based Simulation, Interactive Techniques in Virtual Reality: Body Track, Hand Gesture, 3D Manus, Object Grasp.
Unit 4
Introduction of Augmented Reality (AR): System Structure of Augmented Reality. Key Technology in AR. Development Tools, and Frameworks in Virtual Reality: Frameworks of Software Development Tools in VR. X3D Standard; Vega, MultiGen, Virtools.
Unit 5
Application of VR in Digital Entertainment: VR Technology in Film & TV Production. VR Technology in Physical Exercises and Games. Demonstration of Digital Entertainment by VR, VR Development Tools Frameworks of Software Development Tools in VR, Modeling Tools for VR, X3D Standard; Vega, MultiGen, Virtools.

Books Recommended

1. Burdea, G. C. and P. Coffet. Virtual Reality Technology, Second Edition. Wiley IEEE Press, 2003/2006.
2. Sherman, William R. and Alan B. Craig. Understanding Virtual Reality – Interface, Application, and Design, Morgan Kaufmann, 2002.
3. Fei GAO. Design and Development of Virtual Reality Application System, Tsinghua Press, March 2012.